Die 5th Special Forces Group (SFG) hat den diesjährigen SOCOM Sniper Wettbewerb in Fort Bragg
für sich entscheiden können. Die Plätze zwei und drei gingen an die 3rd
SGF und an die Navy SEALs (Ostküste). Insgesamt nahmen an dem
Fünftagesevent 16 Teams zu je zwei Mann teil.
Frog King
The Frog King; or, Iron Heinrich In olden times, when wishing still did some good, there lived a king whose daughters were all beautiful, but the youngest was so beautiful that the sun itself, who, indeed, has seen so much, marveled every time it shone upon her face....
Montag, 28. Januar 2013
Freitag, 25. Januar 2013
Sniper Course Action
Day 1
Physical Fitness Test
Begonnen
wird mit dem
Physical Fitness Test
A
first class score is required on the Marine Corps Physical Fitness
Test. This test includes performing 20 dead-hang pull-ups without
releasing the bar, performing 100 crunches within two-minutes and
running 4,8 km in under 18 minutes.
SS
- Sniper Selection2 mile (3,2km) stretcher carry
2 hours lie in sniper position
9 mile (14,5km) run with 80lb (36kg) pack
36 miles of night land navigation in 24hours, with a series of long range shooting and a E&E stage
Scout Sniper Course Gear List
Administratives
(1) Anmeldung
(1) Lichtbildausweis
(1) E-card
Mission Essentielles Feld Gerät
(1) Großer Rucksack (~40 Liter, muss für min30kg Traglast ausgelegt sein)
(1) Molle Tragesystem (Rucksack, Weste oder Gürtel für 8 Liter)
(1) Wasserdichter Packsack
(1) HELM
(1) Taschenlampe
(1) MESSER (klappbar oder fixe Klinge)
(1) HYGIENE KIT
(1) Anmeldung
(1) Lichtbildausweis
(1) E-card
Mission Essentielles Feld Gerät
(1) Großer Rucksack (~40 Liter, muss für min30kg Traglast ausgelegt sein)
(1) Molle Tragesystem (Rucksack, Weste oder Gürtel für 8 Liter)
(1) Wasserdichter Packsack
(1) HELM
(1) Taschenlampe
(1) MESSER (klappbar oder fixe Klinge)
(1)
UNTERLAGSMATTE
(3) PAAR SOCKEN (grün oder schwarz)
(3) PAAR BOXERSHORTS/UNTERHOSEN
(2) T-SHIRT grün
(1) T-SHIRT schwarz
(2) HOSE lang (1x Marpat)
(3) PAAR SOCKEN (grün oder schwarz)
(3) PAAR BOXERSHORTS/UNTERHOSEN
(2) T-SHIRT grün
(1) T-SHIRT schwarz
(2) HOSE lang (1x Marpat)
(1)
HOSE kurz (Camo oder grün)
(1)
FELDHEMD lang (Marpat)
(1)
KOPFBEDECKUNG (KAPPE; HUT,…)
(-)
6 Liter WASSER Kapazität
(1)
SCHLAFSACK/BIVEY BAG/DECKE
(1)
REGENSCHUTZ/PONCHO W/LINER
(X)
Notizbuch
(1) SKETCH KIT (STIFT & PAPIER)
(1) FIRST AID KIT
(1) SURVIVAL KIT
(1) SKETCH KIT (STIFT & PAPIER)
(1) FIRST AID KIT
(1) SURVIVAL KIT
(1) HYGIENE KIT
(X)
WAFFENREINIGUNGSKIT
(1)
GHILLI SUIT
(X)
Schießdreibein/Gewehrauflage
(1)
Kocher
(1)
Ohrenschutz
(X)
Tarnstift
(1)
PFEIFE
(1)
Klopapier
(X)
TENNISBALL
(X)
ZELT
(X)
LEUCHTSTAB/SICHERHEITSWESTE
(X)
MRE/EPA (Verpflegung 3 Tage)
(1)
Seil 20m
(1)
Kletterausrüstung
- 1 Kletterseil min 20m
- 6 Expressschlingen
- 2 Schraubkarabiner
- 1 Abseilgerät
Die
Ausrüstung muss während der ganzen Zeit getragen werden können.
Gewehr
Kaliber 7,62mm
M24
- Remington model 40X .308
M40A4
- Remington model 700 .308
MK
- 13 Mod 0 - Remington model 700 .308
Pistole
Kaliber 9mm Parabellum
Muss
in einem Holster bei den verschiedenen Übungen verweilen.
Courses'
Ammunition
7.62 × 51mm
M118PS Precision Shot: A 124-grain round using
Sierra MatchKing Hollow Point Boat Tail
7.62 × 51mm
M118 Match Grade: A 173-grain round.
7.62 × 51mm
M118LR Long Range: A 175-grain round using Sierra
MatchKing Hollow Point Boat Tail projectiles
7.62 × 51mm
MK 316 MOD 0 Special Ball, Long Range: A 175-grain
round consisting of Sierra MatchKing Hollow Point Boat Tail
9mm M9
Standard: A124-grain round.
Freitag, 16. November 2012
Fitness for Snipers
Physical Requirements
Before they begin school, snipers must meet a number
of physical requirements. Snipers must have 20/20 vision or vision that is
correctable to 20/20 and have normal color vision (not color blind). Snipers for the Basic Course must score 70 percent or better on each area of the Physical
Fitness Test.
Training Environment
Sniper
training begins after selection to a sniper unit and ends with rotation to
another duty--even more than most warfighters, snipers are constantly training.
Much of a sniper's training is done within a unit; from their units snipers are
selected to attend official sniper schools. The scout-sniper basic course is 42
training days long, and the grueling curriculum means that graduation rates are
traditionally low.
Training Begins
The first week of sniper
school is largely about eliminating unsuitable candidates from the class. Just
being an exceptional marksman does not mean a candidate will be a sniper. Snipers
need a certain mental profile to be successful. They must be calm, patient,
observant and be willing to pull the trigger when the time comes, among other
attributes. Much time the first week is also spent on navigation, firing
weapons on the practice range and learning the basics of stalking.
Basic Sniper Skills
The next three weeks are spent learning a host of
other skills needed to be an effective sniper. The candidates are trained on
how to recognize a target, the ability to observe and record enemy movement,
how to call in mortar and artillery strikes as forward observers, and
communication techniques. During these weeks, the candidates are constantly sent
out on training stalks, both day and night. The teaching cadre increases the
workload and difficulty for the students more and more as each week goes by.
Fieldcraft
Sniper training focuses on two skill groups: fieldcraft and
marksmanship. Fieldcraft is the totality of infantry skills used by snipers. First
and foremost is land navigation. A sniper must be able to get to his target at
night without a GPS every time. Stalking is one of the most challenging areas
of sniper training. Stalking requires attention to detail, patience, planning
and more patience. Stalking evaluations have historically eliminated more
students from the Marine Corps scout-sniper school than any other skill
evaluation.
Other Training Areas
Proper use of radio communication equipment is also vital to snipers. A
rifle can be used to eliminate select targets but a radio allows the sniper
team to provide timely intelligence, call for devastating artillery or air
strikes, and coordinate contingency operations. Other skills that snipers must
master include: basic demolitions, enemy vehicle identification, camera use or
field sketching, effective information gathering, target prioritization,
tactical movement, tracking and counter-ambush techniques.
The Ghillie Suit
Much of week two
training is spent on the basics of constructing a "hide," or place
from which the sniper can observe their surroundings and fire if needed, as
well as becoming familiar with the "ghillie suit." It allows the
sniper to crawl about while blending into the natural surroundings. The ghillie
suit is made of either camouflage netting or a normal work uniform. Burlap
strips are added, along with native vegetation from the area in which the
sniper will be stalking.
Marksmanship
Precision marksmanship is the hallmark of a sniper. Delivering accurate
fire from a concealed position is both tactically effective and destructive to
enemy morale. Developing such a level of accuracy requires constant training
and a strong foundation. Sniper-quality marksmanship is largely a function of
brilliance in the fundamentals. Beyond the basics, snipers focus on learning
how to read wind direction and speed without aids. Wind and range estimation
allow snipers to compensate for the most important factors that influence
long-range shooting. These and other factors must be compensated for
mathematically, and snipers are expected to memorize numerous algebraic and
trigonometric formulas for use in determining adjustments to their shots. In
training these formulas must be executed without mechanical aids, so it would
behoove a prospective sniper to be sharp on long division before starting
sniper training.
Physical Demands
The physical demands during sniper training are
considerable. During operations, snipers carry loads, which are often in excess
of 80 pounds, for long distances cross-country at night. They must do this
quietly and without losing their situational awareness. If a sniper becomes too
tired to continue help may be days away. Snipers must be in top shape, and must
be able to motivate themselves. A great deal of sniper training is conducted at
night, with little food, and for long stretches of time. A good sniper must
learn to overcome.
Types of Physical Conditioning
In order to prepare yourself physically to become a
sniper, you must be in top physical condition because you must be able to keep
yourself from moving too much when positioning and acquiring your target. Acquiring
a target involves seeing it through your peep hole on the sniper rifle for a
long enough period of time to take a shot.
Remaining Stationary
You
must prepare your body to stay in one incline or stationary position for a long
period of time; it sometimes takes a long time to acquire a target. The best
way to train yourself for this is to practice lying in the prone position, with
the left elbow extended farther out than the right elbow and the spine as
straight as possible.
Other Skills
In addition, other important types of physical control include
practicing and adjusting your eye to use the peep sight on a sniper gun, and
practicing your finger strength for pulling the trigger. In order to master
these skills, you must actually practice them with a sniper rifle.
The Final Test
The last week of training brings the final test. With
a 2000-meter approach, the candidates must move to within 200 meters of the
instructors, who are searching for them intently through binoculars. If a
candidate successfully makes it to within 200 meters, he must observe the
instructors for 20 minutes. After the 20 minutes have passed the sniper must
fire a blank round and still remain undetected.
MOS 0203
The Military Occupational Specialty
class 0203 is the ground intelligence program available to officers who meet
certain requirements. Applicants must be eligible for top-secret clearance and
have access to Sensitive Compartmented Information. You must complete the Basic
Intelligence Officer's Course, Infantry Officer's Course, Scout Sniper Platoon
Commander Course, and Ground Intelligence Officer's Course. Additional courses
are available and even desired.
Physical Fitness Test
A first class score is required on
the Marine Corps Physical Fitness Test. This test includes performing 20
dead-hang pull-ups without releasing the bar, performing 100 crunches within
two-minutes and running 4,8 km in under 18 minutes.
Disciplinary History
Candidates must have no Courts
martial or non-judicial punishments with six months.
Swim Qualifications
Applicants must pass the
Swimming Qualification. This test includes a number of swimming challenges. You
must perform a 500-meter swim using either the side or breast stroke. You must
swim 50-meters while holding a weight out of water. This replicates the ability
to hold your gear out of water while swimming. You will tread water for
30-seconds while holding a weight above your head. All of these tests must be concluded without panicking.
Montag, 10. September 2012
Triton Armor Group
Many of Triton Armor Group's operators already have extensive experience on the private sector in Iraq and Afghanistan, with established firms such as Blackwater (Xe), Triple Canopy, DynCorp, etc.
The company is based in Los Angeles, California.
Freitag, 17. August 2012
sniper stalking techniques
Stalk training is the component of sniper school that hones a
sniper's stealthy approach. Snipers have to learn to move slowly,
patiently and methodically. If necessary, snipers will lie for days in
the same position to observe an objective or avoid detection. Army
Ranger Sniper describes the intricate process:
When you're stalking, you would be amazed when you're on the ground the things you walk over and don't look at. When you're trying to sneak up on somebody, even an anthill looks like a mountain. You have pick out your positions -- the next place you're going to crawl to. You ask yourself, "Is that going to cover me when I get there, and how am I going to get there?
To develop this ability, snipers have to pass perhaps one of the most challenging training games -- the stalk.
Stalk
training takes place in open grassy ranges. Students start at one end
of the range. One thousand meters down range, two instructors sit on top
of a truck or tower with spotter scopes. Sniper students must stalk
toward the instructors without being seen. To add to the challenge, the
instructors have two soldiers in the field called walkers. The instructors use radios to communicate with the walkers and try to find the sniper.
Students
must stalk from 1,000 meters out to within 150 meters of the
instructors, all the while avoiding detection by the instructors and the
walkers. Once in position, they take a shot (they are firing blanks).
They must take this shot carefully because if their muzzle flashes or
kicks up dirt, then they can be easily spotted. After the first shot,
the snipers must stalk to a second firing position and take a second
shot. To verify that the snipers were actually sighting the instructors,
the snipers must read the card or count the number of fingers the
instructors are holding up. Stalk training is a pass or fail game. If
the sniper is spotted at any point, he fails the game. Too many fails,
and the student washes out of the program.
Of course, training exercises are different from deployment. Army Ranger Sniper explains it this way:
"In the real world, it's a lot easier to get up to an objective than you would think. When we did stalks, [the instructors] would have us get up to within 150 meters of the objective. In the real world, you would never get that close to an objective. The real world is actually a lot easier."Anywhere, any time, snipers are prepared to use their specialized skills to sneak into dangerous situations and disable an enemy force through a combination of close reconnaissance and deadly long-range fire.
Montag, 13. August 2012
PRACTICAL LONG RANGE RIFLE SHOOTING
priorities, cost, calibers, rifles, ammunition, scopes, range-finders, ancillary gear, spotting, data
PART II: OPTICS
PART II: OPTICS
ballistics, elevation, wind, lead, data cards, dialing elevation, parallax, first focal plane vs. second focal
plane, elevation adjustment & travel, clicks, zero-stop, single- vs. multi-turn knobs, bullet-drop compensators (BDC),
tube diameter, reticle features, MIL vs. MOA, reticle illumination, brightness, magnification, objective size,
specific recommendations
PART III: SHOOTING
PART III: SHOOTING
zeroing, finding a range, targets and placement, packing up, arrival, target location, positioning, making
scope adjustments, engagement, follow-up, shooter/spotter communication, efficiency
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